

I’m not sure how indicative that is of the final game, but the development team on hand emphasized that Final Fantasy XVI is not an open-world game. It’s a surprisingly linear “dungeon” filled with square rooms, stone hallways, and only a small handful of extra corners to explore.
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During my demo, I find myself trekking up a dreary castle tower as I slash through rooms full of guards and watchdogs en route to a rooftop boss fight.
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That premise has me interested to see how both the hero and world will evolve over the course of the adventure.Īside from its high fantasy setting, the adventure quickly parts ways with the wider series once I go hands-on. What’s most intriguing about the narrative setup is that it’ll be told over a 30-year span, following Rosfield in his teens, 20s, and 30s. Instead, his younger brother, Joshua, is chosen to be Phoenix’s keeper, which appears to end in a tragedy worthy of vengeance. Rosfield was supposed to be born a “dominant,” which is a warden of the elements and the summons (dubbed “Eikons” here) associated with them. The grizzled swordsman is on a complicated revenge quest that weaves in classic Final Fantasy lore.

The demo itself (which takes place about five hours into the story) didn’t reveal too much narrative, but I’m fully introduced to its protagonist, Clive Rosfield. The massive emphasis on story will include over 11 hours worth of cutscenes - and that’s not counting anything related to subquests. It’s about everything I’d expect from a classic entry in the series, with a multi-empire conflict set in the world of Valisthea that revolves around giant blue crystals and the people who seek to wield them. In a presentation before my hands-on session, I’m given a grand overview of the standalone game’s high fantasy setting. What’s particularly funny about Final Fantasy XVI is that it’s both a total departure and a return to form. Just don’t expect it to cater to your RPG nostalgia you have to be willing to meet it on its own modern terms. It’s a loud, thrilling spectacle anchored by the series’ best stab at hack-and-slash gameplay yet. Based on my short time with the demo (an unfinished slice of gameplay custom-built for press), Final Fantasy XVI feels like the confident cannonball the series has needed after dipping its toe into action for well over a decade. The good news is that developers at Square Enix’s Creative Business Unit III have not taken their responsibility lightly here.
